Bard Spell Table at a Glance
The bard spell table organizes class features by level, showing spell slots per level, known bard spells, and ritual casting behavior. This reference covers hit points, proficiencies, and the progression of magical talent expected for enduring play. Use this as the default source when confirming slot counts or spell lists at any tier.
| Level | Spell Slots | Known Bard Spells | Ritual Casting | Source |
|---|---|---|---|---|
| 1 | 2 × 1st | 3 | At will | PHB |
| 2 | 3 × 1st | 3 | At will | PHB |
| 3 | 4 × 1st | 3 | At will | PHB |
| 4 | 4 × 1st, 2 × 2nd | 3 | At will | PHB |
| 5 | 4 × 1st, 3 × 2nd | 3 | At will | PHB |
| 6 | 4 × 1st, 3 × 2nd | 3 | At will | PHB |
| 7 | 44 × 1st, 3 × 2nd, 2 × 3rd | 3 | At will | PHB |
| 8 | 4 × 1st, 3 × 2nd, 2 × 3rd | 3 | At will | PHB |
| 9 | 4 × 1st, 3 × 2nd, 3 × 3rd | 3 | At will | PHB |
| 10 | 4 × 1st, 3 × 2nd, 3 × 3rd | 3 | At will | PHB |
| 11 | 4 × 1st, 3 × 2nd, 3 × 3rd, 1 × 4th | 3 | At will | PHB |
| 12 | 4 × 1st, 3 × 2nd, 3 × 3rd, 1 × 4th | 3 | At will | PHB |
| 13 | 4 × 1st, 3 × 2nd, 3 × 3rd, 2 × 4th | 3 | At will | PHB |
| 14 | 4 × 1st, 3 × 2nd, 3 × 3rd, 2 × 4th | 3 | At will | PHB |
| 15 | 4 × 1st, 3 × 2nd, 3 × 3rd, 2 × 4th, 1 × 5th | 3 | At will | PHB |
| 16 | 4 × 1st, 3 × 2nd, 3 × 3rd, 2 × 4th, 1 × 5th | 3 | At will | PHB |
| 17 | 4 × 1st, 3 × 2nd, 3 × 3rd, 3 × 4th, 1 × 5th | 3 | At will | PHB |
| 18 | 4 × 1st, 3 × 2nd, 3 × 3rd, 3 × 4th, 1 × 5th | 3 | At will | PHB |
| 19 | 4 × 1st, 3 × 2nd, 3 × 3rd, 3 × 4th, 2 × 5th | 3 | At will | PHB |
| 20 | 4 × 1st, 3 × 2nd, 3 × 3rd, 3 × 4th, 2 × 5th | 3 | At will | PHB |
What the Bard Spell Table Contains
At its core, the bard spell table shows four intertwined progression lines: spell slot counts, spell level availability, number of known bard spells, and ritual access. Spell slot counts increase predictably, and known bard spells remain fixed at three until late levels, which is distinct from sorcerer or wizard. Ritual casting at will without expending slots is a signature feature that shapes how bards prepare and conserve resources.
Class Features Tied to the Table
- Hit points: 8 + Constitution modifier at 1st level, then 5 + Constitution modifier per bard level thereafter.
- Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords; three musical instruments; one type of gaming set; insight, medicine, performance, and persuasion skills.
- Spellcasting attribute: Charisma. Save DCs and attack rolls use Charisma + proficiency bonus + relevant modifier.
- Bardic Inspiration: Limited uses per long rest, regained on short or long rests, can grant d5s to allies for attack rolls, saving throws, or ability checks.
- Song subclasses and features like Cutting Words and Portent interact with the table by shaping when and how bardic magic is applied.
Spell Slot Progression and Known Spells
Bards advance spell slots in lockstep with spell level, reaching 4th-level slots at level 11 and 5th-level slots at level 17. Known bard spells stay at three until level 11, when you gain a fourth and a fifth known spell at levels 14 and 19 respectively. This slow known-spell progression is offset by ritual casting and flexibility from subclass features.
Spell Selection and Flexibility
Bards select known spells from the bard spell list and can change them in short rests if using optional downtime rules. Concentration spells are common, so plan around endurance checks. At low levels, focus on utility and control; at higher levels, prioritize damage and battlefield shaping with 4th- and 5th-level slots.
Ritual Casting Implications
Being able to cast bard spells at will as rituals means you can prepare fewer spell slots for utility and still handle exploration needs. This shapes item choices and downtime investment, often making intelligence-based tools and skill expansion more attractive without diluting damage output.
Interpreting the Table for Build Planning
When planning a bard build, translate the table into expected resources at each tier: how many first- and second-level slots you’ll have for buffing and control, when you gain access to third-level spells for burst, and how ritual use reduces slot pressure. Compare these expectations against subclass features such as College of Lore or Swords to decide on skill focus and combat style.
Practical Benchmarks by Tier
- Tier 1 (1–4): Manage limited slots; emphasize rituals and buffs.
- Tier 2 (5–10): Expand control options; begin layering concentration combos.
- Tier 3 (11–16): Consistent 3rd- and 4th-level access; optimize resource efficiency.
- Tier 4 (17–20): Full spell level coverage; maintain action economy through ritual and reactions.
Comparison to Other Full Casters
Unlike wizards, bards don’t need to manage a prepared spell list beyond three known spells, trading raw flexibility for consistency and support options. Compared to sorcerers, bards gain fewer spontaneous metamagic-like effects but gain ritual casting and more consistent skill synergy. The spell table itself remains more conservative in known spells but generous in slot availability and out-of-combat utility.
Common Pitfalls and Best Practices
- Underestimating ritual casting value in exploration and downtime.
- Overlooking concentration stacking and its risk to spell sustainability.
- Ignoring skill overlap; bards excel when spell choices support performance and deception.
- Failing to plan multiclass dip synergies, particularly with dip levels that grant early spell slots.
Frequently Asked Questions
- Can bards prepare more bard spells than known? No, known bard spells are fixed at the table values until level 11 and selected via short-rest refresh.
- Do rituals use spell slots? No, ritual casting uses no slots, unless a feature or multiclass stipulation alters the rule.
- How does Bardic Inspiration interact with the spell table? It doesn’t directly affect the table, but conserves resources for skill checks and attack rolls, reducing pressure on limited slots.
- Are table values affected by Magic Initiate or other multiclass features? Those feats don’t grant extra bard spells or slots; they only provide class-specific tools, not table progression.