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D&D 5e Equipment List: A Verified Reference for Players and DMs

The D&D 5e equipment list is a foundational reference that describes what characters can buy, carry, and use in combat and exploration. It is not a single rigid inventory, but a...

Mara Ellison
D&D 5e Equipment List: A Verified Reference for Players and DMs

Overview of the D&D 5e Equipment List

The D&D 5e equipment list is a foundational reference that describes what characters can buy, carry, and use in combat and exploration. It is not a single rigid inventory, but a curated collection organized by weapon type, armor category, tool and adventuring gear, vehicles, and other utility items. This guide explains how the list is structured, how rarity and cost interact with gameplay, and how to make reliable, rules‑consistent choices for characters and campaigns.

How the Equipment Rules Are Organized

In the Player’s Handbook and companion sources, equipment is presented with consistent attributes you can rely on across editions of play. Each entry typically includes name, cost, weight, rarity, category (weapon, armor, tool, adventuring gear), and specific game traits. Understanding this structure helps DMs adjudicate homebrew and helps players compare options quickly.

Cost, Weight, and Carrying

Gold piece (gp) values set purchase prices and resale values, while weight in pounds affects movement. Carrying capacity is determined by your Strength score, with encumbrance rules optionally limiting speed and imposing disadvantage on Dexterity checks when your load approaches your maximum. Tables that map strength to load tiers are essential for long-term planning in campaigns.

Weapons: Melee and Ranged Options

Weapons divide into melee and ranged categories, each with cost, weight, damage dice, properties, and proficiency requirements. Simple weapons are generally common and accessible to many classes, while martial weapons often require training or higher-level access. Properties such as finesse, heavy, light, reach, thrown, and two‑handed determine how you use the weapon in play.

Damage, Range, and Practical Tradeoffs

Damage dice and range determine expected output and tactical reach. For example, longbows excel at distance but suffer in close quarters, while shortswords offer versatility in melee and pairs well with two‑weapon fighting or dueling builds. Comparing these tradeoffs helps optimize choices for your playstyle.

WeaponCostWeightDamagePropertiesCategoryTypical Availability
Longsword15 gp3 lb1d8 slashingVersatileMartialCommon
Greatsword50 gp6 lb2d6 slashingHeavy, Two‑HandedMartialCommon
Longbow50 gp2 lb1d8 piercingAmmunition, Range (150/600)SimpleCommon
Shortbow25 gp2 lb1d6 piercingAmmunition, Two‑WeaponSimpleCommon
Dagger2 gp1 lb1d4 piercingFinesse, Light, Thrown (20/60)SimpleCommon

Armor and Protection

Armor provides Armor Class (AC) and often influences speed and stealth. Light armor requires no special training, medium armor usually requires proficiency, and heavy armor generally requires both proficiency and a higher Strength score. Shields can be added to increase AC further but require a hand unless features specify otherwise.

Stealth, Speed, and Comfort

Heavier armor can impose penalties to Stealth and reduce movement if you are encumbered. DMs may call for Strength checks to don or doff particularly bulky armor quickly. Balancing AC gains against mobility and utility is central to effective character building.

ArmorCostWeightACStealth DisadvantageCategoryProficiency Required
Padded5 gp10 lb11 + Dexterity modifierDisadvantageLight
Leather10 gp10 lb11 + Dexterity modifierNoneLightNone
Studded Leather45 gp13 lb12 + Dexterity modifierNoneLight
Chain Shirt150 gp20 lb13 + Dexterity modifierDisadvantageMediumMedium
Scale Mail50 gp45 lb14 + Dexterity modifierDisadvantageMediumMedium
Breastplate400 gp20 lb14 + Dexterity modifierDisadvantageMediumMedium
Ring Mail300 gp40 lb14 + Dexterity modifierDisadvantageMediumMedium
Splint1500 gp60 lb17 + Dexterity modifierDisadvantageHeavyProficiency with Heavy Armor
Plate1500 gp60 lb18 + Dexterity modifierDisadvantageHeavyProficiency with Heavy Armor

Adventuring Gear and Utility Items

Adventuring gear covers tools, mounts, exploration items, and mundane supplies. Each entry lists cost, weight, and brief descriptive notes on use. Many items are non‑exclusive—multiple tools or kits can serve similar narrative purposes—yet certain tools provide distinct advantages for skill checks, downtime activities, and interaction with the game world.

Backpacks, Rations, and Survival

Backpacks, bedrolls, and rations affect endurance during travel. Encumbrance from gear can slow the party and affect initiative in some DM workflows. Choosing when to buy, discard, or resell gear is an important resource management decision.

Mounts, Vehicles, and Travel

Horses, carts, and seafaring vessels expand tactical and logistical options. Mounts have speed and carrying capacity ratings; vehicles introduce size, crew, and maintenance considerations. Proper planning reduces downtime and prevents logistical surprises mid‑adventure.

Pricing, Resale, and Economic Play

Standard buy and sell prices assume typical market conditions in a settlement. DM discretion adjusts prices based on scarcity, reputation, or campaign-specific economies. Tracking wealth by itemized gear helps maintain party power over time and informs decisions about upgrades and replacements.

Item CategoryPrice Modifier (Buy)Resale ValueTypical Availability
Common Adventuring GearHalfWidely Available
Rare or Specialty Gear2–10× or moreVariable, often negotiatedDepends on source
Magic ItemsVaries by rarity and attunementDM dependentDungeon rewards or special purchase

FAQ

Reader questions

Can you carry everything you buy?

No. Carrying capacity is limited by Strength. Exceeding your load in pounds moves you slower and can cause disadvantage on Dexterity checks when the load is heavy. Plan purchases with weight and utility in mind.

Do all characters need martial weapons?

No. Martial weapons require training or class features. Many effective builds rely on simple weapons, finesse options, or spellcasting. Choose weapons that match your class abilities and intended role.

How often should PCs resell gear?

Resale is often situational. Major gear upgrades, wealth redundancy, or downtime sessions are common times to sell. Track value consistently so that treasure remains meaningful and advancement paced.

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