Introduction to Companions in Divinity Original Sin 2
Divinity Original Sin 2 companions span story-critical allies, optional recruits, and delightful curveballs, each offering distinct skills, tags, and personality. This evergreen guide explains how every companion joins your party (or how to enable them), highlights their unique abilities, core mechanics, romance prospects, and the role they play in your build and story path. Understanding who is always with you, who you can invite, and how conditions like Act progression or world state affect availability helps you plan synergies and avoid missed content.
Whether you are planning your first playthrough or optimizing a New Game Plus, this structure will help you quickly locate the companion you want and understand what they bring to your table.
Always-Available Story Companions
These companions are present from the start or join automatically as part of the main story, without extra conditions. They are reliable for every playthrough and often carry essential quests or plot information.
Sebille
A Beast companion and a core member from the opening sequence, Sebille joins early as part of your company. She brings the Beast tag, which interacts with specific skills and the world, and can be romanced under particular conditions. Her presence is consistent across acts and does not depend on prior recruitment decisions.
Ifan
Ifan is a human Melee character tied to your initial unit, present in Act 1 and expected to remain with the party through most of the story. He does not leave during scripted moments and offers stable damage and tanking when built as a bruiser or DPS. Romance is possible and typically tied to narrative beats in Act 2 and beyond.
Fabrice
An elven archer with solid ranged damage and utility, Fabrice is present from Act 1 onward and remains controllable unless specific story events temporarily separate you. He provides ranged pressure and can develop hybrid builds. Romance options exist and are unlocked through companion quests and story progression.
Adrammelech
A human Melee unit who functions as a frontline anchor, Adrammelech joins early and persists through most story arcs. He is useful for tanking and can support aggressive or defensive builds. His inclusion is automatic, and romance is possible as the narrative advances.
Recruitable and Optional Companions
These characters are available through exploration, specific choices, or after meeting conditions such as reaching certain Acts or holding particular beliefs. Unlike story companions, they require deliberate action to include.
Lohse
Lohse can be recruited in Act 1 if you meet her prerequisites, which may include specific beliefs or story actions. She is a strong support and controller, leveraging AoE damage and utility skills. Romance is available after completing her companion quest and narrative milestones.
Red Prince
A recruitable companion contingent on your chosen beliefs and Act progression. The Red Prince offers potent melee and leadership abilities. Completing his companion quest and maintaining the correct belief alignment are essential for recruitment and romance.
Rover
Rover becomes available later in the story, often in Act 2 or 3 depending on story flags. He provides unique mechanics and niche tags that can complement specialized builds. His recruitment involves specific conditions and dialogue choices.
Raisa
Raisa is a support-oriented companion who joins after satisfying story and belief prerequisites. She excels at buffing allies and controlling the battlefield. Romance can be pursued after completing her questline and reaching appropriate narrative stages.
Bugs
Bugs is a fragile but highly mobile caster with strong area denial tools. She typically joins after you complete certain acts or fulfill specific conditions tied to exploration. Her tags and skillset make her valuable for hybrid or evasion builds, and romance is possible through her companion quest.
Khalys
Khalys becomes available in the mid-to-late game, often after meeting belief and location conditions tied to her narrative. She offers strong AoE damage and crowd control and can fit aggressive caster or hybrid builds. Romance is gated by story progression and companion challenges.
Quest-Enabled and Conditional Companions
These characters appear only after you trigger specific companion quests or fulfill world-state conditions. They are not automatically controllable until you complete the required steps, making them rewarding for thorough exploration and roleplay-driven play.
Wynne
A veteran spellcaster who joins after you complete her companion quest and satisfy story conditions. Wynne provides wide-ranging support, buffs, and control, and can be a centerpiece for spell-focused builds. Romance requires progressing through her personal quest and narrative checkpoints.
Maeve
Maeve becomes available under specific story circumstances, often late in the campaign. She brings unique mechanics and control options, and her recruitment typically depends on world states and quest outcomes rather than simple proximity.
Balthazar
Balthazar is usually recruited only if certain beliefs and story decisions are maintained, and he may leave the party if those conditions break. Recruiting and keeping him requires careful attention to your belief choices and story flags.
Seven
Seven is an optional companion that appears after specific triggers, often tied to beliefs and late-game events. He offers distinct mechanics and can be valuable for specialized builds, but his availability is tightly coupled to story progress.
Bram
Bram joins under precise conditions involving story progression and belief consistency. He is a durable melee unit who can fulfill tank or hybrid roles, and romance is gated by completing his companion arc.
Vico
Vico becomes available only after meeting story and exploration conditions, often in the mid-to-late game. He provides useful skills and can integrate well into hybrid strategies, with romance possible through dedicated quest completion.
Coopers and Other Unique NPCs
Several NPCs labeled generically as Coopers offer dialogue but typically do not join as controllable party members. Their role is primarily worldbuilding and quest gating. Other unique NPCs may appear temporarily during events or scripted sequences but are not permanent additions to your roster.
Recruitment Checklist and Conditions at a Glance
Below is a simplified overview to help you track recruitment prerequisites. Exact conditions can vary by build and story path; consult detailed wikis for edge cases.
| Companion | Typical Availability | Key Requirements | Romance Availability |
|---|---|---|---|
| Sebille | Act 1 | Start of game | Later acts, specific conditions |
| Ifan | Act 1 onward | Story progression | Act 2+ narrative milestones |
| Fabrice | Act 1 onward | Start of game | Companion quest completion |
| Adrammelech | Act 1 onward | Start of game | Available as romance option |
| Lohse | Act 1/2 | Belief and story prerequisites | After companion quest |
| Red Prince | Mid-game | Belief alignment, story flags | Post-quest |
| Rover | Mid-to-late game | Story triggers | Quest-dependent |
| Raisa | Mid-to-late game | Belief and world states | After quest |
| Bugs | Mid-game | Exploration and story conditions | Quest-based |
| Khalys | Mid-to-late game | Post-quest and story gates | |
| Wynne | Mid-to-late game | Quest completion and story conditions | After companion quest |
| Maeve | Late game | Specific story flags | Quest-dependent |
| Balthazar | Conditional mid-to-late game | Belief maintenance required | Quest-dependent |
| Seven | Late game | Story and belief triggers | Quest-dependent |
| Bram | Conditional mid-to-late game | Belief and story progression | After companion quest |
| Vico | Mid-to-late game | Exploration and story triggers | Quest-dependent |
Tags, Skills, and Build Considerations
Companions bring distinct tags (e.g., Human, Beast, Undead) and signature skills that can define team synergy. When planning your build, consider complementary damage types, control, and support overlap. A balanced party often mixes frontline durability with ranged pressure and utility, while matching companions to your primary strategy (burst, sustained DPS, or control). Track which tags and skills you need for content like Sourcerers or specific world interactions, and prioritize recruits that fill those roles.
Companion Skills and Role Snapshot
- Sebille: Beast interactions, sustained damage, and crowd control.
- Ifan and Adrammelech: Strong frontline melee with interrupt and stagger potential.
- Fabrice and Bugs: Ranged pressure and area denial with mobility.
- Lohse and Raisa: AoE damage, buffs, and battlefield control.
- Red Prince and Bram: Tanky DPS with leadership or protective abilities.
- Wynne and Vico: Broad spell coverage, healing, and flexible control.
Romance and Relationship Management
Many companions are romance-capable, but each follows a distinct relationship curve. Romance typically requires completing companion quests, advancing the main story to specific Acts, and maintaining alignment with their preferences. Some characters may temporarily leave the party or become unavailable if story flags shift, so plan interactions accordingly. Remember that commitments can affect availability later, especially with conditional recruits like Balthazar.
Practical Tips for Managing Your Party
- Check companion quests early and mark them on your map to avoid missed steps.
- Plan beliefs and attribute priorities based on intended recruits, since these can lock or unlock options.
- Rotate party members to keep multiple options available for puzzle-heavy situations.
- Use New Game Plus to test alternate builds and romance paths without restarting from scratch.
- Consult comprehensive wikis for exact triggers, skill synergy recommendations, and edge cases.
Conclusion
Divinity Original Sin 2 companions define much of the game’s tactical depth and narrative texture. By understanding availability, prerequisite conditions, tags, and skill roles, you can assemble a party that suits your playstyle and story choices. This reference is designed to remain useful as you explore, romance, and experiment across acts and New Game Plus runs.