In Kingdom Come Deliverance, the lockpick ID is an internal numeric value that determines which lock tier a picked lock belongs to and which lockpick tool can open it. Each lockpick in your inventory has a corresponding ID that must meet or exceed a lock’s required ID to successfully bypass it. This system ties directly to progression, as better lockpicks and higher lockpick skill become necessary for critical locations and quest steps. The lockpick ID is not a visible item number players edit; it is a backend reference that maps tools to difficulty tiers.
What the lockpick ID actually is
The lockpick ID in Kingdom Come Deliverance is a backend numeric value assigned to both lockpicks and locks. It encodes difficulty tier, progression requirements, and regional availability. When you attempt to pick a lock, the game compares your equipped lockpick’s ID against the lock’s required ID. If the ID is sufficient and your lockpicking skill meets the threshold, the lock can be opened. The ID is not a player-facing code or serial; it is part of the game’s logic that governs which tools work on which doors, chests, and containers.
Where the ID matters in progression
As you advance through Kingdom Come Deliverance, you must open increasingly difficult locks to access key quest areas, such as Neuhof upgrades, Talmberg interiors, and hidden locations. The lockpick ID enforces this gatekeeping:
- Early locks require basic lockpick IDs found in starting regions.
- Mid-game locks demand better tools and higher lockpick skill, corresponding to higher IDs.
- Late-game content often requires specific lockpicks with sufficiently high IDs, obtainable only after major story milestones.
This structure keeps region and story progression aligned with mechanical advancement, ensuring you cannot bypass intended obstacles without meeting skill and gear prerequisites.
How to find and use lockpicks with the correct ID
Players cannot directly see the lockpick ID in UI; instead, they must rely on equipable lockpick types and in-game feedback:
- At the Locksmith in Sasau, you can buy basic lockpicks suitable for early locks.
- Master lockpicks become available later and handle higher-tier doors.
- Quest rewards sometimes include specific lockpicks that open otherwise sealed areas.
When you pick a lock, the game either succeeds, fails, or breaks the tool. Failure commonly occurs when your lockpick ID is too low for the lock’s tier, even if your lockpick skill is sufficient. Conversely, a high lockpick skill can sometimes compensate for a modest ID, but there are hard gates where a minimum ID is mandatory.
Typical lock ID tiers (illustrative ranges)
| Approximate ID Tier | Lock Difficulty | Typical Location or Use | Source |
|---|---|---|---|
| Low (1–50) | Basic doors and chests | Starting homesteads, simple sheds | Common |
| Mid (51–150) | Town doors and minor quest locks | Sasau, Rattay interiors, some Talmberg areas | Regional progression |
| High (151–300) | Major quest locks and fortified locations | Key story buildings, late-region chests | Quest or master lockpick |
These ranges are indicative and may vary slightly with game patches; they reflect how lockpick ID aligns with difficulty as intended by designers.
Lockpick ID versus lockpick skill
Two separate factors determine success: lockpick ID and lockpick skill. Skill represents Henry’s proficiency and influences the chance to pick a lock once the ID requirement is met. High skill reduces failure and breakage risk but cannot override a missing ID threshold. Players should therefore balance leveling the skill and acquiring appropriately tiered lockpicks for the regions they explore.
Practical takeaways for players
When you encounter a lock you cannot open, first verify lockpick skill and then ensure you have a lockpick with a sufficiently high ID. If progress feels blocked, visit the Locksmith in Sasau to purchase better tools, complete relevant quests that reward master lockpicks, or advance the main story to unlock new regions with appropriately leveled locks. Avoid forcing open locks with mismatched tools, as this wastes durable lockpicks and can leave you stranded without the needed ID level.
Frequently asked questions
- Can I view the exact lockpick ID in-game? No, the ID is a backend value; you infer it from tool quality and region progression.
- Do lockpicks break if my ID is too low? Yes, attempting to pick a lock with an insufficient ID can break the lockpick, especially on higher difficulty settings.
- Is the lockpick ID affected by perks or mutations? Not directly; perks influence success chance and lockpick durability, not the ID itself.
- Can I duplicate or modify lockpick IDs with console commands? On supported platforms, console commands can alter inventory items, but the underlying ID behavior remains governed by game logic.
- Do all locks require a minimum ID? Most do; some very early locks may have low requirements, but key progression locks will enforce higher IDs.
Understanding how the lockpick ID works helps players manage expectations, plan equipment choices, and progress through Kingdom Come Deliverance without unnecessary friction or trial-and-error.
Wrap-up
The lockpick ID is a foundational mechanic that ties tool capability to content gating and difficulty scaling. By aligning lockpick selection with region and story progress, the game reinforces exploration, skill investment, and careful resource management. For long-term usability, treat lockpicks as tiered tools and match them to the areas you intend to tackle, ensuring you meet both the practical and narrative prerequisites built into Kingdom Come Deliverance.
Tags: Kingdom Come Deliverance, Lockpicking, Lockpick ID