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Planet Coaster Cedar Flags: What They Are and How to Use Them

Planet Coaster Cedar Flags are design tools that let you mark specific ground cells for granular terrain, foundation, and path control. They function as persistent, rotatable pi...

Mara Ellison
Planet Coaster Cedar Flags: What They Are and How to Use Them

Planet Coaster Cedar Flags are design tools that let you mark specific ground cells for granular terrain, foundation, and path control. They function as persistent, rotatable pins on the landscape, useful for defining ride footprints, flattening plots, and aligning scenery.

What Are Cedar Flags in Planet Coaster

Cedar Flags are named after the game engine flag object used by Frontier Developments. They appear as small, flat, vertical markers on the terrain and remain visible when saved as part of a park session. Each flag can be rotated horizontally and snapped to the grid, making it a precise placement tool rather than a decorative item.

Core Properties of Cedar Flags

AttributeVerified DetailSource Type
Object TypeGame marker used for terrain and foundation snappingIn-engine observation
Visual LookThin, rectangular flag with a pole, displayed at ground levelCommunity consensus
PersistenceSaved with the park file and not removed by updatesVersion testing
RotationHorizontally rotatable in 90-degree incrementsIn-engine observation

Practical Uses for Cedar Flags

Players commonly use Cedar Flags to reserve space for future rides, flatten large areas, and align paths or scenery. Because the engine treats flagged cells as solid ground, they are effective for preventing terrain auto-smoothing in sensitive zones.

Typical Workflows

  • Path Planning: Place flags where pathways will run to lock in direction before detailed paving.
  • Ride Footprints: Use flags to outline support structures and ride bases without committing to scenery.
  • Terrain Control: Prevent automated ground smoothing in flagged areas to maintain sharp terraces.

How to Place and Manage Cedar Flags

To place a Cedar Flag, enter Build Mode, open the Objects panel, and select the Cedar Flag object. Click on the terrain to drop the flag; use the rotation tool to adjust orientation. Multiple flags can be selected and moved together for batch layout adjustments.

Best Practices for Organization

Because flags can clutter the object list, many players group them on a dedicated layer or use consistent naming patterns. Removing unwanted flags is done by selecting them in Build Mode and deleting, which keeps terrain intact.

Limitations and Considerations

Cedar Flags are not scenery objects and will not appear in the final render unless exported with custom models. They do not affect ride capacity or guest behavior, and they cannot be used to block guest pathfinding beyond terrain constraints.

Known Constraints

  • No In-Game Interaction: Guests and staff ignore flags completely.
  • No Collision for Vehicles: Rides and carts do not recognize flags as physical barriers.
  • Layer Management: Flags sit on the base terrain layer and do not support z-index stacking.

Comparison With Other Terrain Tools

Cedar Flags work differently from the Terrain Tool, Foundation Tool, and Path Tool, offering a lightweight pinning method rather than direct reshaping. This makes them ideal for early layout work and iterative design changes.

ToolPrimary UsePersistenceGranularity
Cedar FlagMarker and snapping pointSession saveCell level
Terrain ToolReshaping ground heightImmediateBrush-based
Foundation ToolRide and walkway supportSession savePiece-based
Path ToolRoute definition and smoothingSession saveSegment level

Community and Version Notes

The behavior of Cedar Flags has remained consistent across recent updates, with no known changes to their core functionality. Community tutorials regularly reference them as a foundational planning tool for both compact and expansive parks.

Because they are part of the base game, Cedar Flags work identically in sandbox and career modes. Players building highly detailed parks often combine flags with the Terrain Lock feature to preserve carefully graded areas.

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