What is a raven in D&D 5e
A raven in D&D 5e is a common, intelligent feathered creature with modest utility and strong roleplay presence. Ravens have darkvision, above-average Intelligence, and can learn simple tricks and spoken phrases. They are not built for frontline combat, but excel as scouts, messengers, and companions for knowledge-oriented characters. This guide explains core traits, typical stats, possible spells, training methods, and how a raven fits into long-term play.
Typical raven abilities and traits
Natural behaviors and senses
Ravens have Keen Sight (darkvision 60 feet) and Keen Hearing (passive Perception 14), making them alert observers of the environment. They understand Common and can mimic simple words and short phrases, though they do not speak. With a fly speed of 50 feet and solid skill proficiencies, ravens are effective eyes and ears at range.
Skills and senses summary
| Attribute | Typical value | Notes |
|---|---|---|
| Flying speed | 50 feet | Passive, maneuverable in most environments |
| Darkvision | 60 feet | Functional in total darkness |
| Passive Perception | 14 | Derived from Keen Hearing |
| Common languages | Understands Common | Can mimic words and simple phrases |
Raven stat block overview
The Player’s Handbook presents the raven stat block as a small beast with modest offensive and defensive capabilities. Its utility comes from mobility, perception, and familiar-friendly traits rather than damage output. Below is a concise snapshot of core numbers for quick reference.
Raven stat block (PHB)
| Attribute | Value | Source |
|---|---|---|
| Size | Small | PHB |
| Speed | 10 ft., fly 50 ft. | PHB |
| AC | 12 | PHB |
| Hit Points | 9 (2d6 + 2) | PHB |
| Attack | Beak: +4 to hit, 1d4 + 2 piercing | PHB |
| Skills | Perception +4 | PHB |
| Damage Resistances | None | PHB |
| Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained | PHB |
Spells and actions a raven can use
Ravens do not innately cast spells, but a familiar can deliver touch spells for their bonded caster. Additionally, some ravens know tricks or simple phrases, and certain magic items or effects may grant spell-like abilities. Specific spells depend on the method of acquisition and class features, so check familiar lists and magic descriptions for precise options.
How to get a raven companion in campaign play
You can obtain a raven through finding one in the wild, buying from a trained-animal handler, or receiving it as a magic item such as a Familiar ability. The Find Familiar spell is the most reliable way to secure an official familiar with useful traits. Consider roleplay factors like how you met the raven, training time, and how its intelligence and flight support your plans.
Acquisition methods compared
| Method | Estimated time | Typical cost | Notes |
|---|---|---|---|
| Find Familiar (ritual) | 1 hour, 10 gp | Material components | Reliable, official rules |
| Trained-animal purchase | Varies by DM | Varies | May require training time |
| Magic item or feature | Item acquisition | Varies | Subject to DM approval |
Using a raven effectively at the table
Leverage the raven’s flight and perception for exploration, social interaction, and messaging. Use its mobility to scout ahead or deliver notes between sessions. Work with your DM to determine how the raven interprets commands, reacts to threats, and contributes to problem-solving without overshadowing party balance.
Frequently asked questions about ravens
- Can a raven speak? It can mimic words and phrases but does not speak language.
- Does Find Familiar give a raven? Yes, Find Familiar can provide a raven as a valid familiar option.
- How long does training take? Finding a familiar via ritual takes about an hour of downtime and 10 gp for components.
- What about magic item variants? Some magic items allow you to alter your familiar’s appearance or gain minor traits; consult the Dungeon Master’s Guide.
Ravens in roleplay and worldbuilding
Ravens often serve as omens, messengers, or companions to sages and mystics. Their intelligence and curiosity make them strong narrative tools. Work with your DM to weave the raven into your character’s backstory, motivations, and ongoing campaign arcs.