The scythe in Dungeons & Dragons is a polearm that blends martial utility with a distinctive silhouette. As a versatile weapon, it appears across editions with consistent themes of reach and sweeping strikes. This guide explains how the scythe is classified, how it behaves in combat, and how it compares to other polearms and martial weapons. The information below reflects core D&D rules commonly found in the Player’s Handbook and official errata, making it relevant for players and DMs across campaigns and playstyles.
What Is the Scythe in D&D
The scythe is a martial weapon categorized as a polearm. It is typically wielded in two hands and designed for long, sweeping attacks. In most editions, it deals slashing damage and features a reach property, allowing you to threaten enemies in adjacent spaces without standing next to them. Its identity in D&D draws more from fantasy archetypes than strict historical replication, enabling distinct play patterns focused on positioning and control.
Core Identity and Fantasy
In fantasy settings, the scythe evokes imagery of rural laborers turned warriors, grim reapers, and figures who operate at the edge of harvest and survival. D&D leans into this symbolism while simplifying the weapon for balanced gameplay. The polearm classification places it in a familiar tier alongside glaives, halberds, and bardiches, sharing traits such as reach and typically two-handed use. Understanding this context helps DMs and players integrate the scythe into narrative and tactical decisions without bending rules.
Mechanical Properties by Edition
Across editions, the scythe maintains a focus on reach and two-handed use, with variations in damage dice, cost, and special traits. The tables below summarize the most common presentation in widely used rulebooks, focusing on evergreen content rather than one-off adaptations or limited-time campaigns.
Scythe Overview in Key Editions
| Edition | Category | Properties | Damage | Cost | Source |
|---|---|---|---|---|---|
| AD&D 1st Edition | polearm | reach, two-handed | 1d8 | 6 gp | PHB (original) |
| AD&D 2nd Edition | polearm | reach, two-handed | 1d8 | 6 gp | PHB (2e) |
| D&D 3.5 Edition | martial | reach, two-handed | 1d10 | 8 gp | PH 150 |
| D&D 5th Edition | martial | reach, two-handed | 2d8 | 20 gp | PH 149 |
| D&D 5th Edition (Variant) | martial | reach, two-handed, versatile | 2d8 (1d8) | 20 gp | PH errata / DMG |
Combat Behavior and Tactics
In practice, the scythe functions as a reach weapon that trades proximity for safety. On a typical turn, you can attack at reach, targeting enemies up to 10 feet away while remaining in a safer position near your allies. Its two-handed nature means you usually sacrifice a shield or off-hand item unless your class or feature permits dual wielding or a shield with polearms. The weapon’s damage scales with your ability to maintain action economy, making it strong in controlled encounters where you can consistently use your full action for attacks.
Reach Weapon Nuances
Reach prevents opportunity attacks from enemies within your reach, which can help manage enemy mobility. However, many reach weapons provoke reactions or have limitations in crowded spaces. With the scythe, DMs sometimes rule on sweeping strikes or entangling vegetation, depending on terrain. These rulings are optional and should be discussed at your table to maintain clarity and fairness.
How the Scythe Compares to Similar Weapons
When choosing a scythe, it helps to compare it to other martial polearms and two-handed slashing options. Below is a concise comparison focused on reach, damage, and versatility so you can decide which fits your combat style.
Quick Comparison Table
| Weapon | Category | Properties | Damage | Typical Use |
|---|---|---|---|---|
| Scythe | martial polearm | reach, two-handed | 2d8 slashing | kiting, control zones |
| Halberd | martial polearm | reach, two-handed, versatile | 2d10 slashing or 2d8 bludgeoning | flexible damage vs shields |
| Glaive | martial polearm | reach, two-handed, versatile | 2d10 slashing | strong single-target damage |
| Longsword (2h) | martial weapon | versatile | 2d6 slashing | balanced offense, no reach |
| Greataxe (2h) | martial weapon | two-handed | 1d12 slashing | burst, heavy targets |
Class and Archetype Considerations
Certain classes and archetypes can interact with the scythe in interesting ways. Fighters using maneuvers from the Battle Master archetype can leverage the weapon’s reach to position enemies or create tactical advantages. Rangers and Barbarians often favor polearms for hunting or entering combat from a distance. In settings that emphasize grim reaper motifs, DMs may allow thematic reflavoring, renaming damage types or visual effects while keeping mechanics intact. Consult your DM about reskinning reach and area control to match your character concept.
Availability and Acquisition
In most campaigns, scythes are common enough to be found in market towns or specialty weapon shops. Prices typically align with the standard 20 gp cost in D&D 5th edition, though regional variations, rarity traits, or magical enhancements can affect value. Masterwork versions or magical scythes may carry additional properties, so discuss with your DM whether rare enhancements fit the tone of your campaign.
Best Practices for Using the Scythe
- Use reach to manage enemy engagement and avoid unnecessary opportunity attacks.
- Pair the scythe with features that reward positioning, such as reach-dependent maneuvers.
- Coordinate with allies to control chokepoints where your reach can shine.
- Discuss visual and thematic flourishes with your DM to keep flavor consistent with setting.
- Consider versatility options if you need adaptability against shielded foes or hardened armor.
Conclusion
The scythe in Dungeons & Dragons is a thematic and mechanically solid choice for players who value reach, control, and a distinctive presence. Its straightforward rules make it easy to pick up, while its narrative weight supports a range of character concepts. By understanding its category, properties, and comparisons, you can integrate the scythe into your playstyle effectively, whether you’re a player seeking a memorable weapon or a DM building encounters that make the most of polearm tactics.