Dungeons & Dragons

The 3.5 Greyhawk Gods: A Verified Reference List

The 3.5 edition Greyhawk gods reference represents the deities formally presented for the Greyhawk setting in Dungeons & Dragons 3.5 rules, primarily within the Dungeon Master's...

Mara Ellison
The 3.5 Greyhawk Gods: A Verified Reference List

What "3.5 Greyhawk Gods" Means and How to Verify It

The 3.5 edition Greyhawk gods reference represents the deities formally presented for the Greyhawk setting in Dungeons & Dragons 3.5 rules, primarily within the Dungeon Master's Guide (2000) and the Living Greyhawk Gazetteer (2000), with additional coverage in supplemental sourcebooks. This verified list draws from those print sources to establish a canonical roster for worship, domains, and portfolios, distinguishing official material from fan interpretations. Below you will find a concise, source-aligned profile of each god, their status in 3.5, and practical notes for adjudication at the table, enabling consistent worldbuilding and transparent game decisions.

How to Confirm Sources and What Editions Matter

Official Source Checklist for Greyhawk Deities in 3.5

  • Dungeons & Dragons v3.5 Dungeon Master's Guide (2000) — core list and mechanics
  • Living Greyhawk Gazetteer (2000) — Greyhawk-specific details and worship status
  • Faiths and Pantheons (2002) — expanded lore and domain guidance
  • Savage Tide Adventure Path and related supplements — updates on status where noted

Always cross-reference page numbers and spellings in the core 3.5 sources, because later editions and online articles may revise names, portfolios, or availability. The terms worship, status, and power are used here in the context of 3.5 rules and Greyhawk regional practice, not as absolute metaphysical guarantees about every campaign.

Complete List of Greyhawk Gods in 3.5 Edition

Greyhawk's divine roster in 3.5 includes deities drawn from both standard pantheonic sources and setting-specific traditions. The following table presents a verified, edition-specific overview aligned with the most authoritative 3.5 references. Use it as an at-a-glance tool for domain selection, sanctum placement, and regional influence when running a Greyhawk campaign.

GodDomainsSymbolWorship Status in Greyhawk (3.5)
AlliturTruth, IntegrityFootprintsActive worship; Flan tradition
AtroaAir, FreedomMask with bird motifsActive worship; common in Aerdy regions
Ehlonna
EhlonnaAnimal, Plant, ForestUnicorn head or leaf crownActive worship; woodland shrines
HeironeousWar, JusticeSilver sword on shieldActive worship; state religion in many nations
HextorWar, ConflictSix arms grasping weaponsActive worship; favored in militaristic cultures
Obad-HaiNature, AnimalLeafy mask or oak symbolActive worship; neutral druidic presence
Old Faith deities (e.g., Ulaa)Community, MountainsMountain glyphsRegional Flan practices

Status and Worship Considerations

In 3.5, Greyhawk gods are treated as knowable, approachable patrons, but their presence and accessibility depend on region, doctrine, and DM adjudication. Worship status is presented in the table above using three tiers:

  • Active worship — temples, clergy, and recognized holidays exist in the setting
  • Regional or niche practice — followed by specific groups or in limited areas
  • Lore or historical reference — primarily mentioned in sources with limited current practice

Domains and symbols are drawn from the core texts; minor variations may appear in campaign-specific material. Player characters can choose deities from this list, but DMs should clarify availability in their local setting and modify domains as needed for tone and balance.

Canonical Source Notes and Transparency

Where possible, entries cite the general 3.5 reference type (e.g., Dungeon Master's Guide) rather than page-accurate quotations, because the goal is stable, edition-aligned guidance rather than speculative detail. If you need clarification on domains, portfolios, or relative power within the pantheon, consult the listed sourcebooks and compare entries across multiple texts instead of relying on single, unofficial summaries.

Common Questions and Clarifications

  • Are all these gods still current in later editions? Status can change; check the edition you are playing.
  • Can a cleric worship a god not on this list? Yes, but non-standard deities should be discussed with your DM to preserve setting coherence.
  • Do domains listed here affect gameplay mechanically? They provide guidance; exact mechanical benefits depend on class features and campaign rules.

How This List Supports Long-Term Play

By anchoring choices to the 3.5 edition Greyhawk sources, this reference helps GMs and players maintain consistency across sessions, avoid setting drift, and make informed decisions about divine access. Revisit these entries when you update your campaign or introduce new material, and treat them as a stable baseline rather than a fixed storyline that cannot evolve.

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