Overview and Core Mechanics
The greatsword in Dungeons & Dragons 3.5 is a two-handed martial melee weapon that delivers significant damage potential at the cost of versatility. As a double weapon, it has two heads, enabling you to attack with either end using the same attack action, though each head typically deals less damage than a comparable one-handed weapon. Because it is heavy and unwieldy, characters must consider Strength penalties, Power Attack options, and how the weapon fits into their overall build. This guide explains the rules, practical tactics, and optimization paths for using the greatsword effectively in 3.5 systems.
Greatsword 3.5 by the Numbers
D&D 3.5 defines weapon properties clearly, and the greatsword’s statistics are straightforward. It is a double weapon, two-handed, and non-lethal unless specified otherwise by certain feats or effects. Below is a concise breakdown of its baseline attributes.
| Attribute | Verified Detail | Source Type |
|---|---|---|
| Category | Double, Two-Handed, Martial | Core Rulebook |
| Damage Dice | 2d6 | Core Rulebook |
| Critical Threat Range | 20 | Core Rulebook |
| Weight | 12 lb. | Core Rulebook |
| Two-Handed Damage | 2d6 | Core Rulebook |
| One-Head Damage | 1d6 | Core Rulebook |
These values assume a standard greatsword without magical enhancements. Exact damage and weight can vary for specific named versions, but the baseline remains consistent across most published materials.
How the Greatsword Works Mechanically
Double Weapon Nuances
As a double weapon, the greatsword can be used to strike with either head. When attacking with the opposite head, it typically counts as a secondary natural attack for the purpose of iterative attacks, meaning you may take a −5 penalty on the off-hand strike if fighting with two weapons. However, because you are using a double weapon rather than a one-handed weapon plus a light weapon, many groups apply double weapon rules rather than off-hand penalties from two separate weapons. Always confirm your table’s interpretation.
Two-Handed Use
Using the greatsword two-handed is the most common and straightforward approach. You forgo off-hand attacks to maximize damage on a single strike, dealing 2d6 damage with a full attack. This method leverages your Strength modifier for damage and reduces the complexity of managing double weapon penalties. Power Attack pairs particularly well here, trading accuracy for greater damage numbers.
Two-Weapon Fighting with a Greatsword
While possible, two-weapon fighting with two greatswords is extremely difficult due to the weapon’s size and double nature. Using one greatsword in each hand often results in significant penalties to hit and limited benefit because each “off-hand” strike is still considered a secondary attack from a double weapon. Some DMs allow double weapon rules to interact differently, so clarity before playing is essential.
Optimal Builds and Feat Paths
The greatsword excels in pure Strength builds focused on delivering heavy blows each round. Certain feats enhance its effectiveness and usability.
- Power Attack: Central to greatsword optimization. The penalty to attack is offset by increased damage, often amplified by the greatsword’s 2d6 base damage.
- Cleave: Useful when facing multiple foes, allowing an extra attack against an adjacent enemy if your first strike drops an opponent.
- Great Cleave: A stronger version of Cleave that persists as long as you keep landing blows, synergizing well with high damage output.
- Weapon Focus (Greatsword): A reliable choice for consistent incremental improvement to hit rolls.
- Improved Two-Weapon Fighting: Relevant only if you specifically intend to dual-wield greatswords, and even then the practicality is limited.
Combat Tactics and Practical Use
In practice, the greatsword functions best as a straightforward damage tool for martial characters such as Fighters, Barbarians, and certain prestige classes. Its large size ensures that you cannot use a shield while wielding it two-handed, so protection comes through high damage output rather than defense. Against single tough opponents, it shines with Power Attack and buffs like Bless or Divine Power. Against groups, pairing Cleave or Great Cleave with a party member who can control enemies increases overall effectiveness. Accuracy enhancements such as keen, true striking, or enhancement bonuses help mitigate its lower hit chance compared to lighter weapons.
Comparisons and Context
Compared to other martial weapons, the greatsword trades versatility and attack frequency for raw single-strike damage. It is slower than longswords or greataxes but can outdamage them when optimized. Below is a brief comparison of similar weapons within 3.5 rules.
| Weapon | Damage Dice | Weight (lb.) | Special Traits |
|---|---|---|---|
| Greatsword | 2d6 | 12 | Double weapon, two-handed |
| Greataxe | 1d12 | 12 | Slower, higher variance |
| Longsword | 1d8 | 2 | Versatile, one-handed |
| Bastard Sword | 1d10 | 6 | One-handed or two-handed |
This illustrates where the greatsword sits in the weapon ecosystem: a high-damage, committed option best suited for characters who can consistently hit and capitalize on each blow.
Sample Stat Blocks
Below are concise stat blocks to quickly reference typical implementations.
| Stat | Value | Notes |
|---|---|---|
| Proficiency | Yes, with martial weapons | Fighter, Barbarian, etc. |
| Base Damage | 2d6 | Double weapon, two heads |
| Critical | 20 | Standard 3.5 critical range |
| Speed | 10 ft. | By weight and rules |
| Special | Double; two heads can be used separately | May be used with Cleave/Great Cleave |
Final Verdict
The greatsword in D&D 3.5 is a powerful, focused weapon for characters built around Strength and consistent damage. Its double weapon nature offers flexibility, but optimal use usually involves wielding it two-handed to maximize per-attack output. When paired with appropriate feats and buffs, it remains a credible choice for martial characters seeking reliable, high-impact strikes. Understanding its nuances helps players integrate it effectively into their playstyle without overcomplicating action economy.